![]() SRM 2081-06 Cutting Strings A friend goes missing, the puppet master is revealed-but to find her, you may need to play to his tune. SRM 2081-05 This is Renton When the neighborhood watch is in cahoots with a murderous thrill gang, the obvious course of action is to throw a party… with bullets. Beginner and experienced players welcome. An official Missions organized play event. As smugglers vanish along a new route, tunnel rats are called in to smoke the trouble out. SRM 2081-04 Trailblazers Seattle’s Underground changes constantly. SRM 2081-03 Johnson and Johnson Johnson has the job Johnson wants the data. Johnson’s reputation on the line, runners must infiltrate DocWagon to extract one of their own. But when it’s a popular fixer, everyone wants to know why. SRM 2081-01 Death of a Fixer If a runner gets geeked, it’s just biz. SRM 10-06 Where the Wild Roses Grow When the runners are hired to fake a celebrity's death, they might find out just how deep the rabbit hole goes. SRM 10-05 Out of Body Experience A recently extracted software engineer left something behind. SRM 10-04 Get Bento They say your soul is who you are on a bad day. Can you find the right formula to earn that paycheck with your skin intact? You're left holding the package and it's you in the crosshairs. SRM 10-03 When the Bough Breaks An emergency job screams big money - and big problems. To encourage a return to the fold, Evo sets up an old Yakuza trick, employing your team to make it happen. SRM 10-02 One Stone: Two Birds Yamatetsu became Evo twenty years ago, but the old guard continues to resist Evo-culture. Can you handle moving up in the shadows of Neo-Tokyo? SRM 10-01 Death's Daily Business Now that you've proven yourself in the streets, a corporation comes calling when one of their own gets assassinated. Pick your preferred losers but don’t take too long as time is short. SRM 09-06 Seven Breaths War in the streets is threatening to boil over when an opportunity arises to bring it back to a simmer. Seattle Story Arc 3: SRM2081-01 to SRM2081-24 for Shadowrun: Sixth World (6th Edition).Īll of season 9 and later missions has not been released yet, but is supposed to consist of the following missions: Neo-Tokyo Campaign: SRM09-01 to SRM10-06 for Shadowrun (5th Edition) & Shadowrun: Sixth World (6th Edition). Seattle Story Arc 2: SRM04-00 to SRM04-12 for Shadowrun (4th & Twentieth Anniversary Editions).Ĭhicago Campaign: SRM05-01 to SRM08-06 for Shadowrun (5th Edition). New York Story Arc: SRM03-00 to SRM03-12 for Shadowrun (4th & Twentieth Anniversary Editions). Rose Croix Story Arc: SRM01-01 to SRM01-09 for Shadowrun (3rd Edition).ĭenver Story Arc: SRM02-01 to SRM02-25 for Shadowrun (4th & Twentieth Anniversary Editions). Seattle Story Arc 1: SRM00-01 to SRM00-05 for Shadowrun (3rd Edition). There have so far been eight major story arcs in the Shadowrun Missions: Shadowrun Missions are a series of Shadowrun adventures published as PDFs only through DriveThruRPG and similar venues.
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